
While the games industry has its fair share of awards, few are as prestigious or known outside of the business as BAFTA. The conversation shifts to Desodt’s BAFTA Breakthrough win.

They kind of changed the flavour and focus of the studio which was, before SingStar, very much also known as a male-dominated genres.” “There was a time where kind of game really flourished for the first time and Wonderbook was a continuation of that. “SingStar was probably a difficult sell for some people but it was something that was supported within London Studio that persuaded the wider Sony group to make the game which was a great move,” she says.
#Singstar xbox one ps3#
SingStar’s success paved the way for Wonderbook, an ambitious augmented reality peripheral for the PS3 that used the PlayStation Move controller and PlayStation Eye. Because it changed a lot in terms of the game genre that was being made, the technology that was being used, and reaching a really wide audience with a game that was intuitive.” I'm really, really proud of the studio for taking a risk and deciding to make that game. “It was a massive gamble for the studio as well. “We made a lot of versions of SingStar because it really took off,” she says. It was a tremendous risk for the studio at a time when you consider the biggest-selling games revolved around guns and gore. Desodt was relieved with the success it met. This resulted in the version of SingStar we know. Then eventually, with the prototype I made, we put a different game design around it.” So it was going to be like an adventure role-playing game. “At the time, the game design was very different. “Making the feature set and making the technology behind SingStar was a lot of R&D ,” she says.

"Because it changed a lot in terms of the game genre that was being made, the technology that was being used, and reaching a really wide audience with a game that was intuitive.”

When asked what it was like to bring SingStar to life, she revealed that the game initially had a very different direction to what finally hit the shelves.
#Singstar xbox one ps2#
I was one of the first developers to work on the PS2 sound processing units in terms of making games.” An engineer was something that didn't exist at the time, certainly within Sony London studio. “It really did feel like the games industry was a very different place at the time. “There were a lot of challenges when making things in the early days,” she says of developing games in the 2000s.
